The Line Card: A Spec That Travels With the Piece

October 9, 2026 · FuliSix Journal

FuliSix muse in a wine-red velvet corset with gold lace at the charcoal workshop bench in bay six

On a good floor, nobody re-specifies a piece from memory at each station. The spec travels with the work. AI series drift for the opposite reason: the character was re-described at every job, and memory edits as it goes. Write her down once, on a line card you paste rather than retype.

Five fixed lines, always in order

Age — a number, and on this floor a mature one. Hair — colour, length and one habitual style. Build — two or three words. Face — one or two details that endure every crop. Signature — the ring, the mark, the detail that survives a tight frame. Everything else belongs to the changing line: outfit, station, hour, light. Changing lines are meant to change. Spec lines are not.

State lines plainly and positively; adjectives are reinterpreted at every station. Version the card when she is deliberately changed, with a date, so an old run can be reproduced exactly.

Working the line

Pair the card with changing lines that share one setting and one light, produce at the standard 6-credit cost, and inspect before anything moves on. Keep the best third. Repairs, transfers and upscales are late stations — spend there only on pieces that passed inspection early.

What a spec cannot do

It cannot hold a character who was never decided. Decide her on paper first; the line card is where the decision travels from.